Understanding the Design of Understanding

24th January, London

When I first read about the Design of Understanding, I wasn’t sure what to expect – the title is pretty general, and there wasn’t much information about the speakers‘ topics. But some interesting people that I follow were going, and it sounded like it was worth taking a chance on. And I thought I’d make some notes about the day for others thinking about going next year… if there is one, which there should be.

The talks were very mixed in style and substance, some speakers deliberately staying away from talking about digital, or their day jobs. It was a pretty chocka schedule – 11 speakers, each having about 20 mins, with a couple of questions here and there. I always find it hard to pick a favourite – I think I got things from all the talks – even the ones I didn’t enjoy that much.

A definite highlight for me was Durrell Bishop’s Marble Answering Machine – and essential watch for anyone that has anything to do with interaction design/UX/anything that actual people actually use. As well as the lovely video, he had great hand-drawn slides, always a bonus.

“Designers are good when content makes sense, but crap when it has no form”

He noted that designers need to find a vocabulary to explain the products they are designing – and that buttons with icons are often not the best way of doing this – even though that seems to be the default.

David Sheldon-Hicks spoke about a world that I had never considered before – user interface design for feature films. I suppose it’s obvious that somebody designs the UIs in films like Minority Report, Island and Prometheus, but I really had never thought about it. David is lead designer for Territory Studios, and mostly spoke about his work and experience of creating Prometheus, and working with Ridley. Using real data supplied by NASA, they are free to create UIs that have no dependencies on the current capability of technology – complete freedom!! Being a developer, I was dying to ask how they select a language for the lines of code that is so often displayed onboard spaceships, in sci-fi films. David’s term was ‘dummy code’ and from the sounds of it, so little thought goes into to what the code actually does (if anything) it’s the programmers that spend the time looking for that meaning that the joke is on. Still, it’s funny to see jQuery ‘launching rockets’.

Andy Kirk was talking about visualising data, and the service that visual.ly is providing by creating a space for the popular infographics that often don’t follow best practices, and so

‘all the junk is in one place’

But offered a list of tools that allow anyone to create visualised data, hopefully in a more accurate and sensible way – definitely one for the ‘to try’ list.

Jo Roach told the story of Makie Labs, and the challenges they have met and overcome in the development of the product – dolls that don’t follow the trend of super tall, skinny, un-jointed dolls that exacerbate stereotypes like ‘girls like pink’. The 3D printed dolls are customisable and can therefore be a 3D avatar. Jo made a really valid point that I hadn’t consciously thought about before, that Barbie dolls and similar never had moveable limbs, and couldn’t stand up as their feet were designed to wear high heels. And yet Action Man was ‘posable’ and so could do all kinds of things, I think this explains why I always enjoyed playing with my brothers’ action men more than the boring, static dolls aimed at girls. Also cool to see a business model based around 3D printing.

Matt Sheret, currently of GDS, gave a run down of the state of comics, and the challenges they face – similar to that of general digital publishing – in that they now need to be responsive, as they are consumed on a wide variety of platforms. And warned that “We all need to build our own digital attic” as content on the web won’t be there forever – using Myspace as an example. His own write up here.

Nic Newman on the future of news. It’s mobile and social.

Andrew Webb gave a very entertaining talk of the current foodie scene in London. The abundance of burger places and self proclaimed ‘foodies’, as well as the state of cookery books. Apparently we don’t cook recipes that are not accompanied by a lovely picture, and only ever cook 10% of the recipes in a book.

Simon Esterson opened with explaining the difference between magazines and daily newspapers – magazines are much more design based. A more considered format that can rely less on grid and conformity as there is time to think the design through. I’d hoped to hear more about Simon’s thoughts on digital publishing and how he thinks it will evolve, he didn’t give much away, but he did mention something about Adobe DPS being ‘over’.

Tony Quilan spun us a tail about storytelling, and how to baffle by using abstracts and loose faith by over-engineering the company story/history/policy. Don’t write your company ethos on the wall, it means it’s already broken.

I enjoyed Will Hudson’s (founder of It’s Nice That) talk, highlighting some advice for digital projects;
– prototype quickly
– think “outside the box”
– be consistent in your communication with clients/customers/readers

The day was rounded off by a Q&A between Russell Davies and event organiser Max Gadney. Discussion focussed on how to actually “get things done”, with one company’s solution being hire 10% more ‘getting things done’ people.